![]() ![]() A Megabyte update would take weeks, an expansion months… just gets slower from there. “Found a bug that breaks the game? Well, sorry, you’ll have to wait for Sony, Microsoft, and CCP approval before it gets fixed”. Instead of it being approved and released in a few weeks of announcement like now, it would take 3 or more months, that would include hotfixes or minor updates. If it were a unified Eve, it would be months before we would see an update to anything. EVE Online is an Adventure, Space, and Multiplayer video game, offering a player-driven MMORPG gaming experience with a crazy level of depth. the team behind Eve: Valkyrie that Sumo Digital picked up from Eve Online maker CCP. That meant that in order for PS3 to get an update it had to be allowed on the 360 and all the others, or else the idea was scrapped. Of course, as mentioned, except it to appear on Xbox One and PC also. Both (all) parties had to agree on the update. On the PS3 version and Xbox 360 version, etc. Updating it with the PC version is not easy, Minecraft has been an example of that. ![]() CCP has shown no interest in going beyond PC and Mac (at least native development)Īn addition… The console version would likely have to be that, a console version.It would mean slower updates for the PC versions (since to update the console versions requires the OK from all parties like Microsoft and Sony, and that means all updates for all versions that interact).Would cost a lot of money for development and licensing.Not enough console players out there that like using a keyboard and mouse.With Xbox it could lead to multiboxing on a Windows machine.Sony would be a **** about it like most cross platform ideas.Not enough people to make the various versions EVE Online - EVE Academy Trailer Take a quick look at some of the things you can learn through EVE Online's new player hub.Here’s a list of a few of the “Why they won’t do it” (at least for now) WSL has the potential to work on Xbox and that could also run Eve with slightly better performance, but attempts to get Eve running on WSL have not gone well. If you really want to run it though, like right now, your best bet would be to install some form of Linux (with hardware support) and run it from steam, or the “Linux Launcher”. You’d be surprised how picky some console companies are with systems. It would also have to be secure (so they might just say “NO” because Eve still has some legacy code that could be seen as insecure by the Xbox team). It would also require optimizing the game for that hardware (platform) to Microsoft’s standards. Like with Visual Studio, it has normal coding for Exe then it has coding for UWP (.appx), Xbox can’t run Exe without some form of modification. Those titles require licensing and a specific set of tools. The Xbox does run some form of windows, at least small part, but is limited to UWP, as I said somewhere earlier. Yes, it can work, and people have surely gotten it to by now (even if it violates a lot of agreements).
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